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Wayne's Vector Displacement Mental Ray Shader (64 bit)
 

Written by Wayne Robson this shader is aimed specifically at Mudbox vector displacement maps and is very easy to both install and use.  please see the video (and help file enclosed with the download) for more information on both vector displacement and installing and using both the Maya and the 3D Max version.

This shader currently supports OpenEXR World and Object Space Mudbox Vector Displacement maps. This shader will work on any mental ray or max / maya material (in max in the MR slots)

(Right click and 'save as' to save files)

 

(Video can be watched in HD in full screen mode)

Maya linux vector displace shaderxsi softimage 64 bit vector displace

 

Wayne's Vector Displacement Mental Ray Shader (32 bit)
 

It is recommneded that you download the 64 bit versions (as I forgot to add the 'how to' pdf in these.) please only use 32 bit versions if you do not have a 64 bit version of the required application.

This shader currently supports OpenEXR World and Object Space Mudbox Vector Displacement maps. This shader will work on any mental ray or max / maya material (in max in the MR slots)

(Right click and 'save as' to save files)

 

(Video can be watched in HD in full screen mode)

 

xsi softimage 64 bit vector displace

Mudbox Vector Displacement Test File  
Mudbox Vector Displace Test File  

Here is the base mesh plus object and World Space vector displacement maps striaght out of Mudbox 2011 for those of you who wish to have some files to test this shader with.

Have Fun

 

 

ReDucto polygon reduction Wayne Robson

 

'Psycho Core' 'Psycho Core Software' 'ReDucto' and 'MudWalker' are copyright Wayne Robson & DashDotSlash Inc. © 2010